As we work hard on raising the much needed budget for the drama sequences, there’s an awful lot of other work to be done. The main focus right now is on the script, which is currently being re-worked. As anticipated before our trip to Japan, the interviews and personal experiences we encountered has greatly influenced the drama aspects, but this is just one of many jobs that needs to be done…
The other big job that has to be tackled before we can shoot is the production design and pre-visualisation of certain scenes – that is storyboarding, “pre-visual” artwork and test shots of the special effects. All films require an enormous amount of planning, but a film that deals with epic scenes of war and destruction demands so much more.
Directors Ian and Dominic Higgins always like to envisage a scene before they shoot it and often, at the back of their sets, you’ll find a wall covered in storyboard art.
Storyboards on wall
“Storyboards are vital for working out potential problems before you even pick up a camera”, explains Ian. “But, most importantly, they allow us to convey our vision for a particular scene to all the crew and cast, so everyone knows what to do”.
“The other reason they are so important is they act as check list of shots, when you have to have a certain amount of shots in the bag before the end of day, it’s so easy to miss one or two because things can become a mad blur of activity”, adds Dominic.
Designing a sequence - A storyboard illustrating the directors vision for a scene
Of course a film such as this is going to require big effect shots, and not just the obvious ones of mass destruction and warfare. “We’re going to recreate a Nagasaki that no longer exists, so there has to be no modern looking buildings in sight”, explains Dominic. “We’re bringing the past back to life so our audience can experience the life of Dr. Nagai and feel that all important connection”.
Nagasaki before the bombing - FX shot.
Nagasaki after the bombing – FX shot.
To create the necessary special effects, “All That Remains” will draw on both cutting edge technology such as computer generated imagery and 3D animation and more old fashioned (and time honoured) techniques such as model miniatures and prosthetic make-up.
Computer generated model of Urakami Cathedral.
Another view of the computer generated Urakami Cathedral.
“We’re big fans of mixing mediums, besides it makes it a lot harder to tell how a certain effect was created when you draw on a variety of techniques. Special Effects are the magic tricks of film, if it’s too obvious how an effect is achieved, the illusion is blown and the spell is broken”, enthuses Ian. “The more real the re-constructed sequences feel, the easier an audience will become involved,” points out Dominic.
Dr. Nagai vs the Fat Man - Pre-visual artwork illustrating a dream scene in "All That Remains".
Amongst the ever expanding pile of production art-work, test FX shots and concept sketches, one thing is clear; we have the makings of a very special and unique tribute to an equally unique and special life of a modern day saint, who endured the unthinkable and left behind a legacy of hope.
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